Spring 2017 was the time for Spree to invite to Spree Spring Party. The aim of the party was to create a lovely evening for new and old customers, colleagues in the industry and dear ones.The party became something so much more!


As the creative team Spree is mixed with designers, developers and engineers, this was the ultimate opportunity for Spree to create exactly what we wanted and creativity showed no limits.

Spree Spring Party 2017 became something more than usual thanks to our amazing team that created an IT project with an interactive overall solution.

For the party we developed three interactive games with the theme of “Time Travel Training”. By exercising on the games and collecting higher and higher points, the more ready you will be ahead of a coming time trip!
The office was transformed into an interactive game arena where our guests could collect points and compete with each other

Wall Vortex

Floppy disc attack through time travel in the vortex tunnel.

As you travel through time, you will travel through a Vortex tunnel and be attacked by Floppy Discs from the 80’s. In this game you will work out to put down these threats from the 80’s. In a Vortex you never know what you can meet. This interactive solution blends physical objects with the digital. Using a drop down, you practice your sniper skills when collecting points by shooting down Floppy Discs.
This game was based on the TV series “Dr Who”.

Kinect & Unity

The solution is built with Unity and is projected on a wall. In order to identify when the shots hits the floppy discs we have used a kinect camera. With the help of the kinect camera we were able to see in real time where the guests hits on the wall, and use that information in the game.


To shoot down the Floppy disc, Nerfguns was used. Many tests were done with the help of achieving the best results.

Time McFly

Toobi and eye recognition.

In this training you travel in your time machine (DeLorean) through space but you are attacked by asteroids that you must protect your DeLorean from. You can also collect batteries to get extra power (points). In 60 seconds, the goal was to collect as many batteries as possible while getting as few asteroids as possible to meet your DeLorean. To protect your car against the meteors, use your eyes. With the help of your eyes you shoot the stones and collect batteries.
This game was based on the movie “Back to the Future.”

Toobi & Unity

This solution is built in Unity but is controlled by Toobi which is an eye control system that calibrates your eyes to interact on screen.

Eye controlled UX

When eye control was a brand new UX area for Spree, many tests were done to make Time McFly as user centered as possible. When everyone's eyes look and are different, the interface of the game must work for everyone when calibration for the specific user is made. A new and fun challenge!

O`Quizzers guide to the galaxy

A multitouch quiz.

In order to be able to cope with all ages, you must practice your factual skills. O’Quizzer’s Guide to the Galaxy is an interactive quiz where you are challenged with different issues in different time ages. The game is on time, but it is important to respond as quickly as possible to get the highest score as possible. Every question was given three response options that the user had to choose from. The player got 90 seconds to answer the questions, but an incorrect response gave minus two seconds. This game was based on the movie “A Lifter’s Guide to the Galaxy.”


Mingle with a robot.

During the festivities, guests could also mingle with the robot Bishop.
The little robot Bishop was built in Lego. This Lego-based 3D-print we created a designed for the purpose. Because the theme of the party was “Time Trip”, we chose to give a little tick to the TV series “Doctor Who”, and let Bishop’s shape be a scaled-down version of a Dalek.
Even Bishop was embraced with an RFID tag for the evening so the guests could catch him in order to keep his tagging as far as possible.
Bishop had a little more electronics under the hood than the RFID readers.



In order to register and count the guest’s points, they were provided with an RFID tag on arrival. The RFID tags were specially designed in the form of various jewelry and key rings that the guest could carry and easily available during the evening. Graphic design and design were adapted to the evening’s Time-reading theme. Each piece of jewelry was 3d-printed and handmade.

RFID readers

In order for the guests to register their RFID tags and get their points, Spree also built RFID readers.

The small RFID readers use a microcontroller called NodeMCU, which is a development board based on the ESP8266 wifi module. In addition to the RFID reader, a simple LED was also enabled, which flashed for certain patterns to show that both an RFID tag was detected and to show that the server communication had been set where the server had accepted and responded to the incoming message.

RFID Boxes

An extra game at the party was the RFID Boxes. In the room three boxes were hidden containing a “tag”. The game was about keeping your tagging as long as possible before any other guest found him in the box. The game evolved into a cheerful game where guests tried to hide the boxes in as difficult places as possible so that no one could find them. “


Thanks to the visitors’ RFID registrations we were able to read statistics on the games and different tagging. Below you can read that the Quiz game was the most played game.

Finished games

Wall vortex



Tags on hidden boxes


Hidden 1

Hidden 2

Hidden 3

Visitors arrival

17.00-17.30 42People
17.30-18.00 19People
18.00-18.30 20People
18.30-19.00 12People
19.00-19.30 6People
19.30-20.00 14People
20.00-20.30 2People