TOM TITS EXPERIMENT - CELLSKAPT

Spree has developed three digital stations for Tom Tits new exhibition "CellSkapt", where visitors get the opportunity to explore the whole body, both inside and out.

About the case

The three digital stations that Spree has developed for the exhibition are intended to arouse curiosity and the desire for competition among the visitors, where in a slightly innovative way they can explore how the body works and what it can achieve. At one of the stations, visitors can test their strength, speed and endurance in a 100 meter long rowing race that is projected in front of them on the wall.

The two other stations Spree have created are called “Flock Immunity” and “How things are spread”. Both stations are projection solutions that are visualized with pixel graphics. On flock immunity, visitors can experience the extent of an infection spreading depending on how large a percentage of a population is vaccinated. On “How things are spread”, visitors can induce colorful visualizations of infections that are more or less powerful and see which of them is taking over.

About Tom Tits - CellSkapt

“We want everyone to be able to recognize themselves in some part of the exhibition, and at the same time be fascinated by how amazing all people are with their different qualities, knowledge and conditions.

As you walk up the stairwell you experience how a human being is created, from the first cell division to a finished human being. Once in the exhibition you will experience the body from the smallest element to the whole human being.

You can examine how the body looks on the inside of our visualization table, test how you can improve your physical ability in different ways. Using VR technology, you will be able to travel in the bloodstream of the Space Ball experiment.

You can investigate how it works when we eat, how your blood vessels look, and how much you fart on average on a daily basis and much, much more.

The exhibition includes everything from analog experiments, traditional anatomical models, to digital game surfaces and digital visualizations.”